Domain:
Level: Alchemist: 2; Investigator: 2; Bloodrager: 2; Sorcerer: 2; Wizard: 2; Arcanist: 2; Witch: 2
Components: V, S
Casting time: 1 standard action
Range: personal
Duration: 1 minute/level
Saving Throws: Reflex negates (see text)
Spell Resistance: no
Target: you
Description: Attackers' weapons stick to your blood.
Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or slashing weapon that deals hit point damage to you is stuck fast unless the wielder succeeds at a Reflex save. A creature can pry off a stuck weapon on its turn as a standard action with a successful Strength check against the spell's DC. Strong alcohol or universal solvent dissolves the adhesive. The glue breaks down 5 rounds after you die, or when the duration ends. This glue has no effect while underwater or in environments that lack air.